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VIRTUAL REALITY& AUGMENTED REALITY TRAINING PROGRAMME | Event Date: Wednesday, 9th, March 2022

An IET Sponsored 3-day Virtual Reality and Augmented Reality Training Programme was organized by the Department of Computer Science and Engineering in association with the Centre for Automation and Robotics, on 9 March 2022 in a hybrid mode (both offline and online [MS]).Mr. Raghavendra Achary, Senior Project Officer, IIT Madras presided over the inaugural event as the Chief Guest. Dr. J. Thangakumar, HoD, CSE welcomed the gathering comprising a total of 67 participants. Dr. S. N. Sridhara, ViceChancellor, delivered the presidential address; and Dr. Angelina Geetha, Dean E&T offered the felicitation address.

About the Training Programme:

Virtual Reality (VR) and Augmented reality (AR) have become a significant technology with its applications spanning across all walks of engineering. VR and AR bridge the digital and physical world. While VR can bring you anything,AR can put answers right where your questions are; and the training programme is planned meticulously in this perspective and provides an opportunity for participants to get research insight in VR and AR and tends to provide a forum for academic/industry experts and research scholars to exchange their knowledge and views.

Resource Persons:
  • Mr. Raghavendra Achari, Senior Project Officer, IIT Madras, Chennai.
  • Dr. M. M. Ramya Professor, Hindustan Institute of Technology & Science, Chennai.
  • Mr. B. Karthick, Associate Professor, Gaming & Interactive Design Dept., Chitkara University, Punjab.
  • Mr.Khagendra Kumar, XR Researcher and Data Scientist Hexaware Technologies, Bangalore.
TopicsCovered:
  • Understanding the need for METAVERSE
  • Introduction to VR, AR, and Unity software
  • Working with objects and components in Unity (Hands-on) session.
  • Augmented reality in 2D image (Marker)
  • Augmented reality in the real environment (Markerless)
  • Creating a 3D level designing
  • Introduction to Artificial Intelligence in VR & AR
  • Artificial Intelligence with XR and Magic CUBE
  • Game technology in AI
Learning and Practical Outcomes:
  • Attained knowledge of Unity software with addon tools and components.
  • Conducted hands-on sessions each day on the fundamentals of Unity software, and augmented reality.
  • Received a common understanding of the concepts of virtual reality and augmented reality with Marker and Markerless experiments.
  • Elaborate session by the industry expert on artificial intelligence with extended reality (XR) and the hands-on session was conducted on Merge CUBE.
  • Gained knowledge on the state-of-the-art technology METAVERSE.
  • Identified research problems during the sessions.
  • Discussed career opportunitiesduring the question sessions.

Dr. R. W. Alexander Jesudasan, Pro ViceChancellor, delivered the valedictory address and distributed certificates to the participants.

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