Bachelor of Science (B.Sc) Game Design

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DEPARTMENT OF COMPUTER SCIENCES

About the Program

B.Sc Gaming Design is a 3-year undergraduate program that focuses on the design and art of animations and games. The course involves the fundamentals of game development including strategy, creativity, and implementation. B.Sc Gaming Design also deals with advanced technical skills and code languages. Aspirants also encounter a variety of tools and processes like level and map editors, databases, proprietary scripting languages, and design documents. With the evolution of the Gaming industry, the demand for efficient game designers and game developers is increasing rapidly in the market. B.Sc. Gaming Design provides a medium to acquire relevant skills and knowledge. Aspirants get to learn the basics of game and animation programs, 3-D modeling, storytelling, 3D modeling and animation, storyboarding, and graphic design skills.
Designing a game is an art. It requires designing an aesthetic sense to create games. The professionals working in game design and development prepare games for phones, tablets, and laptops. Different aesthetics and design elements create an interesting gaming environment for the viewers. India has earned a commendable position in the international gaming market. Due to this, more students are now choosing game design careers in India. The industry promises a bright future for professionals.

Why Study B.Sc Gaming Design?

The reasons for pursuing B.Sc Gaming Design are as follows:

The gaming industry is flooded with a huge range of games. The game designers keep on experimenting and developing a new range of game designs for all age bands. As the need is increasing, the industry is expanding too. The gaming field has ever-increasing job opportunities for its professionals. By pursuing B.Sc in Gaming Design the students become ready to enter such a secure career. Designing gaming mechanisms, working on different audio features, and animation programs, and using 2D and 3D animation software are some of the tasks a game designer performs. The course helps to learn each of them in detail.
Scripting languages, using map editors, and databases, and designing documents are some of the important game designing and developing tasks on which the students become adept through this course.
Any game designing course is about learning new technologies like software designing, animation, software programming, etc. The B.Sc Gaming Design promises students to be up-to-date with all the technical and industrial advancements so that they can win over any challenge in the practical work field.
There is a high demand for gaming professionals in the animation, multimedia, and entertainment industries. After completing the course, the professionals become employable in these industries.

Who Should Opt for B.Sc Gaming Design?

Those who love to play online games and want to gain an understanding of the game designing process can pursue the B.Sc Gaming Design courses. Individuals having a passion for learning visual effects, animation, etc. can come to pursue this course. Those who are creative and want to showcase their creativity by designing and developing games are best suited for this course

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DEPARTMENT OF COMPUTER SCIENCES

Vision

The department of Computer Applications aims to transform aspiring students into software professionals with a high degree of technical skills and to inculcate a research mind set.

Mission

  • To provide strong theoretical foundations complemented with extensive practical training.
  • To design and deliver curricula to meet the changing needs of industry.
  • To establish strong collaborations with industry, R&D and academic institutes for training and research.
  • To promote all-round development of the students through interaction with alumni and industry
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DEPARTMENT OF COMPUTER SCIENCES

PROGRAM EDUCATIONAL OBJECTIVES (PEO)

The Program Educational Objectives (PEOs) of the Computer Applications are listed below:

  • PEO 1: To prepare graduates to be successful professionals in industry, government, academia, research, entrepreneurial pursuit and consulting firms
  • PEO 2: To prepare graduates to achieve peer-recognition, as an individual and as a team player, through demonstration of good analytical, design,implementation and interpersonal skills.
  • PEO 3" To prepare graduates to contribute to society as broadly educated, expressive ethical and responsible citizens with proven expertise
  • PEO 4: To prepare graduates to pursue life-long learning to fulfil their goals.

PROGRAM OUTCOMES (PO’S)

(To be achieved by the student after every semester/year/and at the time of graduation)

At the end of this program, graduates will be able to

  • Computer knowledge: Apply the knowledge of mathematics, computer Fundamentals to IT applications.
  • Design/Development of solutions: Design solutions for IT applications using latest technologies and develop and implement the solutions using various latest languages.
  • Modern tool usage: Create, select and apply appropriate techniques, resources, and modern engineering and IT tools including prediction and modeling to complex IT applications with an understanding of the limitations.
  • Environment and sustainability: Understand the impact of the IT analyst solutions in societal and environmental contexts, and demonstrate the knowledge and need for sustainable development.
    Ethics: Apply ethical principles and commit to professional ethics and responsibilities and norms of the engineering practice.
  • Individual and teamwork: Function effectively as an individual, and as a member or leader in diverse teams, and in multidisciplinary settings.

PROGRAM SPECIFIC OUTCOMES (PSO’S)

  • PSO-1: Apply mathematical, conceptual knowledge of computing and analytical skills to demonstrate the graphical representation of real-world data.
  • PSO-2: Formulate and use appropriate graphics tools to enhance their knowledge in the field of Animation and other animation related fields.
  • PSO-3: Equipped with creative and technical skills in various domains of Animation,Gaming, VFX and multimedia
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Program Structure

DEPARTMENT OF COMPUTER SCIENCES

  • 6 semesters (3 years)
  • Credit based
  • Electives to be chosen in 3rd, 4th, 5th and 6th semesters
  • Mini Project in 5th semester
  • Internship and Project work in 6th semester
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DEPARTMENT OF COMPUTER SCIENCES

Eligibility Criteria

Eligibility Criteria for B.Sc Gaming Design vary from college to college. A candidate needs to meet the conditions laid down by the institute before applying for the course. Enlisted below are the parameters that must be satisfied by the aspirants seeking admission in B.Sc Gaming Design.The student must have cleared or qualified class 12/intermediate with a minimum aggregate of 50%- 60% marks from a recognized board of education If a candidate has completed a diploma of 3 years after class 10th, he/she is also considered eligible to apply for admission to B.Sc Gaming Design course Certain colleges provide relaxation on the minimum aggregate marks to the reserved categories

B.Sc Gaming Design Skills Required

Candidates are expected to have some skillsets which would further be improved during the course duration. Having the basic level skills would help them to develop a strong understanding of the course. Apart from that, they would be able to acquire knowledge fast. 

The list of some essential skills is mentioned below:

  • Basic knowledge of storytelling
  • Creativity
  • Graphic Skills
  • Imagination skills
  • Computer Skills
  • Eye for details
  • Programming Skills
  • Strong Communication skills
  • Keenness on learning new things
  • Drawing and Designing skills
  • Java Script
  • Time Management
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DEPARTMENT OF COMPUTER SCIENCES

Career Opportunities

Students pursuing B.Sc Gaming Design can either go for a job or higher education depending on their preferences. Upon completing the course lots of opportunities knock on the door of the aspirants. They may extract a salary from anywhere between INR 1,76,000 to INR 20,00,000 per annum. Go through a few of them mentioned below to know the Career Options and Job Prospects available after completing B.Sc Gaming Design .

  • Experience Designer
  • Gameplay Programmer
  • Game Designer
  • Level Scripter
  • Level Designer
  • Tools Programmer
  • Animator
  • Cinematic Character
  • Freelance Game Developer
  • Content Developer
  • Game Modeller & Texturing Artist
  • Interface Artist
  • Game Tester
  • Visualiser
  • Script Writer
  • Art Designer

B.Sc Gaming Design  Job Profiles

A few job roles can be opted for after B.Sc Gaming Design are described below:

  • Game Designer – A game designer handles everything related to a game including conceptualizing storylines, setting characters, using programming language, animating, etc. They work in collaboration with the other team members to meet the project timelines and goals.  
  • Game Developer- A game developer is liable for developing games, making prototypes of the game ideas, translating requirements into efficient code, developing a base for the game, etc.
  • Gameplay Programmer- A gameplay programme oversees the things that make the game runs. A gameplay programmer’s job is to write the interacting codes based on which the gameplay runs
    Content Developer- A content developer creates content for digital media and writes for videos, articles, blog posts, podcasts, etc.
  • Interface Artist- An Interface Artist implements user-friendly graphics and thus assists the game players to understand the game features
  • Tools Programmer- A tool programmer helps the game designers and artists by working on internal tools and thus he/she aids them to transfer their ideas to a game.
  • Game Tester- A game tester checks every function and loophole of a game to ensure that the game is ready to be launched.
  • Freelance Game Developers- A freelance game developer work independently on different gaming assignments.
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Curriculum & Syllabus

DEPARTMENT OF COMPUTER SCIENCES

DEPARTMENT OF COMPUTER SCIENCES

SEMESTER- I

SL.NOCOURSE CATEGORYCOURSE CODENAME OF THE COURSELTPCSTCH
1CFELA0101English00212
2CFMAA0101Calculus and Linear Algebra302405
3PCCAB0102Data Structures302405
4PCCAB0103Python Programming00313
5PCCAB0104Computer Science Essentials202304
PRACTICAL
6PCCAB0131Python Programming Lab002120
7PCCAB0133Internet Programming Lab002102
Total13 01018223
L – Lecture ; T – Tutorial ; P – Practical ; C – Credit; S- Self Study; TCH- Total Contact Hours

SEMESTER- II

SL.NOCOURSE CATEGORYCOURSE CODENAME OF THE COURSELTPCSTCH
1CFMAA0117Statistics and Probability310414
2PCCAB0116Design and Analysis of Algorithms302405
3PCCAB01202D Game Design02313
4PCCAB0121Introduction to Game Theory and Development300313
5PCCAB0123Elements of Design300313
PRACTICAL
6PCCAB0143Game Designing Lab002102
7PCCAB0144Digital Art Lab002102
Total14 1819422
L – Lecture ; T – Tutorial ; P – Practical ; C – Credit; S- Self Study; TCH- Total Contact Hours

SEMESTER- III

SL.NOCOURSE CATEGORYCOURSE CODENAME OF THE COURSELTPCSTCH
1PCCAB0206Operating Systems02314
2PCCAB0207Database Management202304
3PCCAB0208HTML 5 Gaming Framework310414
4DECAC02**Elective – 112405
5PCCAB0209Interactive Graphics and Games300313
PRACTICAL
6PCCAB0233Web Designing Lab002102
7PCCAB0234Animation and Interactivity
Lab
02102
Total12 21019324
L – Lecture ; T – Tutorial ; P – Practical ; C – Credit; S- Self Study; TCH- Total Contact Hours

SEMESTER- IV

SL.NOCOURSE CATEGORYCOURSE CODENAME OF THE COURSELTPCSTCH
1PCCAB02203D Animation202314
2PCCAB0221Game Interface Design10404
3PCCAB0222Digital Marketing300303
4PCCAB0223Virtual Reality00303
5DECAC02**Elective – II12405
PRACTICAL
6PCCAB0243Video Game Development
Lab
002102
7PCCAB02443D Animation Lab02102
Total132819123
L – Lecture ; T – Tutorial ; P – Practical ; C – Credit; S- Self Study; TCH- Total Contact Hours

SEMESTER- V

SL.NOCOURSE CATEGORYCOURSE CODENAME OF THE COURSELTPCSTCH
1PCCAB0304Mobile Application
Development
212414
2PCCAB0305AR Game Development212405
3DECAC03**Elective – III212405
4DECAC03**Elective – IV212405
PRACTICAL
6PCCAB0333AR Game Lab002120
7PCCAB0334Mini Project002120
Total831618123
L – Lecture ; T – Tutorial ; P – Practical ; C – Credit; S- Self Study; TCH- Total Contact Hours

SEMESTER- VI

SL.NOCOURSE CATEGORYCOURSE CODENAME OF THE COURSELTPCSTCH
1PCCAB0317Game Environment302405
2PECAC03**Elective – V212412
PRACTICAL
3PCCAB0341Internship02102
4PCCAB0342Project Work00168016
Total512217128
L – Lecture ; T – Tutorial ; P – Practical ; C – Credit; S- Self Study; TCH- Total Contact Hours

LIST OF DEPARTMENTAL ELECTIVES WITH GROUPING - SEMESTER WISE

SEMCOURSE
CATEGORY
COURSE
CODE
NAME OF THE COURSELTPCSTCH
Elective I
3DECAC0251Principles of Game Theory212415
3DECAC0252Color Theory212415
Elective II
4DECAC0268Introduction to Multimedia Design212415
4DECAC02692D Gaming Production212415
Elective III
5DECAC0355Hardware in Game Programming212415
5DECAC0356Business and Legal issues for Video Game Developers212415
Elective IV
5DECAC03573D Character Development212415
5DECAC0358Principles of Sound Design212415
Elective V
6DECAC0370Visual Scripting212415
6DECAC0371Advanced Modelling and Texturing212415
6DECAC0372Stop Motion Animation212415
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Our Faculty

DEPARTMENT OF COMPUTER SCIENCES

S.NONAME OF THE FACULTYDESIGNATIONEXPERIENCESPECIALIZATION
1Dr.I.LakshmiAssociate Professor1 and 6 months in Hindustan 17 Years otherIOT,Data Science, Security,Image Compression
2Ms. PraisyAssistant Professor4 Years and 10 months in othersComputer Networks, Machine Learning, Deep Learning
3Ms.T.VaniAssistant Professor7 Years in othersComputer Network
1. Deep Learning
2.Machine Learning

Profile

Dr.I.Lakshmi

Ms.Praisy

Ms.T.Vani

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