Bachelor of Computer Applications (BCA) in Multimedia and Animations

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BCA

Bachelor of Computer Applications - Multimedia and Animations

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About the Program

DEPARTMENT OF COMPUTER APPLICATIONS

The program aims to teach the principles and concepts of multimedia, animation and also throws light on various areas like web designing, digital arts, 2D and 3D animation. The program plays a pivotal role in honing the skills of the students in digital film making, cinematography and media management.

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Salient Features

DEPARTMENT OF COMPUTER APPLICATIONS

  • Develop skills in graphic designing and cinematography
  • Develop skills in video editing, visual effects and game designing.
  • Develop creativity and conceptualizing ability
  • Equip students with the fundamental broad-based skills in traditional and digital Multimedia & Animation techniques and insist on applying those techniques in practice.
  • Develops effective media management skills
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Career Opportunities

DEPARTMENT OF COMPUTER APPLICATIONS

  • The multimedia and animation domain have witnessed widespread application in many areas like filmmaking, special effects 2D/3D animator, game development, virtual reality, graphics design and advertisement etc.
  • Education field is looking for experts in Multimedia & Animation techniques to develop innovative projects for the students to make the teaching learning process an interesting and entertaining activity.
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DEPARTMENT OF COMPUTER APPLICATIONS

DEPARTMENT OF COMPUTER APPLICATIONS

VISION

The department of Computer Applications aims to transform graduates into software experts with high degree of technical skill and to encourage students towards research.

MISSION

  • To establish a strong foundation of industrial, R&D and academic collaborations for training and research.
  • To provide strong theoretical foundation complemented with extensive practical training.
  • To design and deliver curriculum to meet the changing the needs of industry.
  • To promote all round personality development of the students through interaction with alumni, academia and industry.
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DEPARTMENT OF COMPUTER APPLICATIONS

PROGRAM EDUCATIONAL OBJECTIVES (PEO)

The Program Educational Objectives (PEOs) are defined and developed for each program with the consultation and involvement of various stakeholders such as management, students, industry, regulating authorities, alumni, faculty and parents.Their interests, social relevance and contributions are taken into account in defining and developing the PEOs.

The Program Educational Objectives (PEOs) of the Computer Applications are listed below:

  • PEO I: To provide students with a strong foundation in the Mathematical,Scientific and Engineering fundamentals necessary to formulate, solve and analyse engineering problems and to prepare them for graduate studies, R&D.
  • PEO II: To provide exposure to cutting edge technologies with adequate training and opportunities to work as teams on multidisciplinary projects with effective communication skills, ethics and leadership qualities.
  • PEO III: To prepare the students for a successful career in IT and ITES industries with effective Institute‐Industry Interaction.
  • PEO IV: To inculcate the desire for lifelong learning and contribute to the society and introduce them the best practices.

PROGRAM OUTCOMES (ALIGNED WITH GRADUATE ATTRIBUTES) (PO)

At the end of this program, graduates will be able to

  • PO 1: Computer knowledge: Apply the knowledge of mathematics, computer Fundamentals to IT applications.
  • PO 2: Design/Development of solutions: Design solutions for IT applications using latest technologies and develop and implement the solutions using various latest languages.
  • PO 3: Modern tool usage: Create, select and apply appropriate techniques,resources, and modern engineering and IT tools including prediction and modelling to complex IT applications with an understanding of the limitations.
  • PO 4: Environment and sustainability: Understand the impact of the IT analyst solutions in societal and environmental contexts, and demonstrate the knowledge and need for sustainable development.
  • PO 5: Ethics: Apply ethical principles and commit to professional ethics and responsibilities and norms of the engineering practice.
  • PO 6: Individual and team work: Function effectively as an individual, and as a member or leader in diverse teams, and in multidisciplinary settings. 

PROGRAM SPECIFIC OUTCOMES (PSO)

At the end of this program, graduates will be able to execute the outcomes defined by Professional body.

  • PSO 1: Acquire multiple skills that will enhance their employability in different segments of Animation, Gaming and Entertainment industry.
  • PSO 2: Develop competence in the fields of Computer Graphics assets creation,Visual Effects, Gaming and Graphic designing.
  • PSO 3: Apply acquired knowledge in the field of multimedia in practice and independently continue to expand knowledge in this field.
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DEPARTMENT OF COMPUTER APPLICATIONS

SEMESTER I

SL.NOCOURSE
CATEGORY
COURSE
CODE
NAME OF THE COURSELTPCSTCH
1BSELA4104English ‐1300303
2BSMAA1101Applied Mathematics300303
3BSBCB2101Computer Concepts & Problem Solving10404
4BSBCB2102Introduction to Digital Logic Fundamentals310404
5PCBCB2103Programming in C300303
PRACTICAL
6PCBCB2131Computer Concepts and Problem Solving Laboratory002102
7PCBCB2132C Programming Laboratory002102
Total152419021
L – Lecture; T – Tutorial; P – Practical; S- Self Study; C – Credit; TCH -Total Contact Hour

SEMESTER II

SL.NOCOURSE
CATEGORY
COURSE
CODE
NAME OF THE COURSELTPCSTCH
1BSELA4116English –II00303
2BSGEA1116Business Statistics310404
3PCBCB2116Data Structures310404
4PCBCB2117Microprocessors300303
5BSGEA2117Introduction to Accounting300303
PRACTICAL
6PCBCB2141Data Structures Lab002102
7BSGEA1146Accounting Laboratory002102
Total150419021
L – Lecture; T – Tutorial; P – Practical; S- Self Study; C – Credit; TCH -Total Contact Hour

SEMESTER III

SL.NOCOURSE
CATEGORY
COURSE
CODE
NAME OF THE COURSELTPCSTCH
1PCBCB2201Web Designing00303
2PCBCB2202PC Hardware & Networking300303
3PCBCB2203Software Engineering302405
4PCBCB2204Object Oriented Programming300303
5PCBCB2205Computer Organization300303
PRACTICAL
6PCBCB2231Object Oriented Programming Laboratory002102
7PCBCB2232Web Designing Laboratory002102
Total15 0618021
L – Lecture ; T – Tutorial ; P – Practical ; S- Self Study; C – Credit; TCH -Total Contact Hour

SEMESTER IV

SL.NOCOURSE
CATEGORY
COURSE
CODE
NAME OF THE COURSELTPCSTCH
1PCBCB2216Web Programming using PHP302405
2PCBCB2217Operating Systems00303
3PCBCB2218Computer Networks300303
4PCBCB2219Database Management Systems300303
5PCBCB2220Enterprise Resource Planning300303
PRACTICAL
6PCBCB2241Relational Database Management Systems Laboratory02102
7PCBCB2242Operating Systems Laboratory002102
Total15 0618021
L – Lecture ; T – Tutorial ; P – Practical ; S- Self Study; C – Credit; TCH -Total Contact Hour

SEMESTER V

SL.NOCOURSE
CATEGORY
COURSE
CODE
NAME OF THE COURSELTPCSTCH
1PCBCB2301Multimedia Systems300303
2PCBCB2302Introduction to java programming300303
3PCBCB2303Introduction to python programming300303
4DE******E1 Elective – I300303
5DE******E2 Elective – II300303
PRACTICAL
6PCBCB2331Multimedia Systems Laboratory02102
7PCBCB2332Java Programming laboratory002102
Total15 0417019
L – Lecture ; T – Tutorial ; P – Practical ; S- Self Study; C – Credit; TCH -Total Contact Hour

SEMESTER VI

SL.NOCOURSE
CATEGORY
COURSE
CODE
NAME OF THE COURSELTPCSTCH
1PCBCB2316Computer Graphics300303
2PCBCB2317Data Warehousing and Data Mining300303
3DE******E3 Elective – III300303
4DE******E4 Elective – IV300303
5DE******E5 Elective – V300303
PRACTICAL
6PCBCB2346 008408
Total15 0819023
L – Lecture ; T – Tutorial ; P – Practical ; S- Self Study; C – Credit; TCH -Total Contact Hour
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Curriculum and Syllabus

DEPARTMENT OF COMPUTER APPLICATIONS